![]() ![]() ![]() You can end the combo just before the Takedown and follow the Forward+4 (Flame Heel) with either another Flame Heel or the Shin Strike to reset the combo and start all over again. Scorpion’s basic Inferno variation combo is 2,1,4, Teleport, 2,1, Spear, Jump Forward 2, Forward+4, Minion Grab, Jump Over 2, Forward+4, Takedown. ![]() Use the Crushing Blow to condition your opponent to block the overhead, making them susceptible to the Shin Strike low attack. If they have meter watch out for an enhanced special move with armor as they’re getting up. It knocks the opponent down right next to Scorpion so you can go for another mix-up as they’re getting off the ground. It’s safe if the opponent blocks, but it does not lead to a combo. You can also use the Crushing Blow (Forward+2) overhead attack. ![]()
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